What is up with the holy water? It works pretty great defensively, with healing and protection and stuff, but on the offensive side there are so many strange problems with it that it's totally useless. I understand if that's all for gameplay balance sake, but couldn't there be some less awkward way to make it well-powered?
Here are my suggestions: Either, 1. fix the equip animation time so you can actually use it mid-combat 2. make it fly straight so it could be used offensively
3. make the "cloud" of water splash effect last more than an instant, like maybe 0.4 of a second--this way, a slayer could throw it in front of them to give some pause to a leaping fiend or a trailing gore. If this was done, it would also be good to make the dimensions of the splash radius a lot more apparent, by making an actual cloud/mist visible for a moment (Goldeneye 64 style?). As it is, it's quite hard to tell what area would be affected by a thrown water.