Post by Ever on Jul 16, 2010 21:40:04 GMT -5
The Reaver : I got to test his shotgun in actual combat. I bet it'd work decently well on Fiends and Bloodbanks - (I oppose the term blood bank, so from now on I'll be referring to them as Noodle/Noodles) - but for the Gore it was woefully inadequate. A point blank double blast, or two consecutive close range single blasts aren't enough to stop it. I frequently found myself whipping out the stake and getting wrecked, because apparently the Reaver is either 90 years old or watches too many John Woo movies and has a need to do everything in slow motion. It takes as long to reload the double barrel as it does for three times as many shells with the pump action - the exact opposite of how things work in real life. I get that you're trying to counterpoint the Reaver's damage output, but there's probably a better way to do it. The Reaver is easily the least the formidable class, which shouldn't be the case. He needs another gun, some kind of melee weapon, anything. Maybe a hand grenade or something.
He shouldn't be called the Reaver (which makes no linguistic sense, by the way) - but instead he should be the Hobo. Nothing but an inferior shotgun when all the other cool, popular slayers get multiple viable weapons. I don't think buffing his damage is the answer. He's also carrying less weight than the others, so it's not fair that he moves more slowly. There are so many things you could do to make him better that I'm not going to hassle you over them - but suffice to say, at the moment there's just no reason to be a Reaver when you can be an Avenger instead.
The Gore: Pretty dangerous. His HP seems a little little high. (I think I pump-shotgunned one about four times at short range without getting him down.)
The Indoors: A continuation of the Gore; nobody's going to go indoors when there's a tank like the Gore on the loose - to deal with somebody like him we need space to get some damage on him before he gets to us. Also, when I'm a slayer all I'm thinking about is where to find the next vampire - and that never, ever, takes me indoors. Because when I'm a vampire, all I'm thinking about is how to get the most out of my superior mobility, which keeps me out of sight, but still in the open air.
Join a server on Coast and see how many people go into the mansion; everyone goes for the roof, because a slayer wants to be able to see the vamps coming - especially when there's instant-kill stuff involved. Which takes us to the next bit.
Instant Kill Stuff: Now it seems like Gore's got instant kill action as well as the Fiend. When your vampires are packing that kind of heat, it's only fair that the slayers have more than the airsoft guns they're stuck with right now. It's like this:
A vampire hopes for a best case scenario, which is: chomp. Slayer dead.
Best case for a slayer is a fight where he gets a few good shots in early - and even if he does get the down (where given to the nature of the Vampires and the relatively low damage output of the weapons, the Vampire by default at least has a chance to fight back or run) - he still has to make it to the body for the stake.
That's a little stacked. The vampires have no reason to respect guns. A lot of these fights play out like something you'd see in Pirates Vikings and Knights. Represent firearms a little more realistically, and you'll push the vamps back into the shadows, where they belong. It won't kill them or make them unviable to make them use their heads a little. Speaking of firearms -
Gun behavior: I notice the magnum not only has the model, animations, and sounds of HL2, but also the exact same behavior - specifically the forced dip at the end of the recoil script. The pistol, shotgun, and mp7 also handle remarkably like the original HL2 weapons with regards to cones of fire and the like. More of a question than a complaint, I ask: are you going to address that? They function as they are now, but even with new models, skins, and animations, the feel of the HL2 .357 is unmistakable. I humbly recommend that you add proper recoil properties with some semblance of realism. On the topic of realism:
Ironsights: You're right. They definitely aren't needed.
The Manual: I read it. It says the exact same things as the ingame menu selection, and it's also outdated, with quite a bit of incorrect information ("each slayer starts with one flask of holy water"), and stuff like that. And it still doesn't tell you how to actually do stuff.
The Deadeye: If in fact the crossbow isn't intended for combat, then the guy is in practice just a guy with a revolver and a heightened sense of mobility. I can't actually complain about it, because he's still one of the best classes just because of the revolver - but there's still something wrong with that when the Avenger gets a shotgun and a handgun, and the Hellion has military-grade SMG action.
I also have yet to see anyone (other than myself) play as the Noodle or the Reaver.
He shouldn't be called the Reaver (which makes no linguistic sense, by the way) - but instead he should be the Hobo. Nothing but an inferior shotgun when all the other cool, popular slayers get multiple viable weapons. I don't think buffing his damage is the answer. He's also carrying less weight than the others, so it's not fair that he moves more slowly. There are so many things you could do to make him better that I'm not going to hassle you over them - but suffice to say, at the moment there's just no reason to be a Reaver when you can be an Avenger instead.
The Gore: Pretty dangerous. His HP seems a little little high. (I think I pump-shotgunned one about four times at short range without getting him down.)
The Indoors: A continuation of the Gore; nobody's going to go indoors when there's a tank like the Gore on the loose - to deal with somebody like him we need space to get some damage on him before he gets to us. Also, when I'm a slayer all I'm thinking about is where to find the next vampire - and that never, ever, takes me indoors. Because when I'm a vampire, all I'm thinking about is how to get the most out of my superior mobility, which keeps me out of sight, but still in the open air.
Join a server on Coast and see how many people go into the mansion; everyone goes for the roof, because a slayer wants to be able to see the vamps coming - especially when there's instant-kill stuff involved. Which takes us to the next bit.
Instant Kill Stuff: Now it seems like Gore's got instant kill action as well as the Fiend. When your vampires are packing that kind of heat, it's only fair that the slayers have more than the airsoft guns they're stuck with right now. It's like this:
A vampire hopes for a best case scenario, which is: chomp. Slayer dead.
Best case for a slayer is a fight where he gets a few good shots in early - and even if he does get the down (where given to the nature of the Vampires and the relatively low damage output of the weapons, the Vampire by default at least has a chance to fight back or run) - he still has to make it to the body for the stake.
That's a little stacked. The vampires have no reason to respect guns. A lot of these fights play out like something you'd see in Pirates Vikings and Knights. Represent firearms a little more realistically, and you'll push the vamps back into the shadows, where they belong. It won't kill them or make them unviable to make them use their heads a little. Speaking of firearms -
Gun behavior: I notice the magnum not only has the model, animations, and sounds of HL2, but also the exact same behavior - specifically the forced dip at the end of the recoil script. The pistol, shotgun, and mp7 also handle remarkably like the original HL2 weapons with regards to cones of fire and the like. More of a question than a complaint, I ask: are you going to address that? They function as they are now, but even with new models, skins, and animations, the feel of the HL2 .357 is unmistakable. I humbly recommend that you add proper recoil properties with some semblance of realism. On the topic of realism:
Ironsights: You're right. They definitely aren't needed.
The Manual: I read it. It says the exact same things as the ingame menu selection, and it's also outdated, with quite a bit of incorrect information ("each slayer starts with one flask of holy water"), and stuff like that. And it still doesn't tell you how to actually do stuff.
The Deadeye: If in fact the crossbow isn't intended for combat, then the guy is in practice just a guy with a revolver and a heightened sense of mobility. I can't actually complain about it, because he's still one of the best classes just because of the revolver - but there's still something wrong with that when the Avenger gets a shotgun and a handgun, and the Hellion has military-grade SMG action.
I also have yet to see anyone (other than myself) play as the Noodle or the Reaver.