WillKill and I conducted some rigorously scientific tests this evening, and have concluded that currently a Bloodbank can... 1. Leap as far as a Fiend 2. Recharge leap as fast as a Fiend 3. Invisible as fast as a Fiend 4. Run as fast as a Fiend 5. Hit for more damage on average than a Fiend
..and of course has the bonuses of more health, higher re-gen, and the blood-puking power. Also, the Fiend's famous "decap/one hit kill" does less damage than one BB claw-swipe.
Therefore, the Fiend is, as far as I can tell, currently a completely useless class. The Manual says that the BB's disadvantage is supposed to be its hindered mobility...soooooo what happened?
Post by The Technoviking on Aug 9, 2011 9:55:32 GMT -5
What you may be noticing is that something could have been overlooked when porting to the new Coven. I will double check the old 3.1 code to see if anything was missed. In the next patch we will drop the Bloodbank's melee damage (Fiend/Bloodbank/Gore are actually all equal in average DPS in the current version).
I also think it might be worth addressing the Fiend leap. There has been a lot of confusion with the new Fiend leap (post 3.1 Coven). The damage for scoring a Fiend leap hit has indeed been reduced to less than that of any (before future melee damage adjustments) class's melee swipe. There is a critical second component to it. If you swipe a slayer while leaping (before impacting the slayer), you do something on the order of double damage. These damages combine to give you the leap kill.