Post by supersausagedog on Jul 16, 2010 17:20:54 GMT -5
Upon hearing that gores charging killing whoever it hit by flinging them up insaley high in the air was a glitch, I was honestly shocked.
The charge working like this has massive positive applications on gameplay, and I shall here list why it should not be changed;
1. Before, outdoors was good for slayer and indoors was good for vampires. With the addition of charge indoors areas suddenly became viable for slayer, as they were a valid protection method against gores. Without it the indoors will remain under-used.
2. A charge that didn't get said kills on hit would be redundant. As said, it could still be used to knock people off roofs as was perhaps the original intention. HOWEVER, if I wanted to knock someone off a roof I could use the decloak, and it would be a much safer and more succesful way of doing it.
3. Charging is insanely fun, it amde the class amazingly fun to play and hoorendously satisfying to get kills with. It wasn't even rage inducing when it killed you because it was so lulzy.
4. It did NOT overpower the class. The class is no stronger then a fiend. It is arguably weaker. From looking at scoreboards one may well come to the conclusion that the gore is very over powered, but this is a scoring anamoly created by teh fact the the kills are counted as suicides, and could be fixed in a much nicer way with a finishing off sytem a la tf2.
Post by supersausagedog on Jul 18, 2010 13:24:09 GMT -5
Additionally, hitting someone with a chrage is now a really dumb thing to do because it makes the slayer fly BACKWARDS, and seeing as I am so slow I cannot go after them and get any hits in because they are away from me. It is beneficial for a slayer to run into a charge just to get knocked away from the threat.