|
Post by MasterLag on Jul 17, 2010 14:46:09 GMT -5
Long Live The Gore!
|
|
|
Post by guille on Jul 31, 2010 2:50:38 GMT -5
I would say that the gore is still way too powerful. 2 Gores in same the team will rip up the slayers in no time.
How about if the UV-gun would reveal cloaked Gores the same way as other crouched-invisible vamps?
|
|
|
Post by MasterLag on Aug 1, 2010 13:25:35 GMT -5
Non non non! Its fine, you suck, get skillz... Gore is awesome...
|
|
|
Post by Deacon on Aug 1, 2010 15:12:31 GMT -5
Agreed.
|
|
|
Post by concarne on Aug 1, 2010 17:20:34 GMT -5
I haven't posted here before, I don't think, so first off: Braaaaavooooo! The designers of Coven rock, the gameplay is wonderful and I've shown this to a few members of my community. Now we play near-nightly, and we get 6-8 people on one of the servers on those nights. It's such a great game, as everyone here knows Onto the gore appreciation: I don't have *that* much experience with the game (I've been playing for, oh, 2 and a half weeks now), and I started in 3.0. After this time, I've got to say: the gore is so much fun, it's my favorite class. I've gotten fairly good at it now, better than the fiend or the bloodbank, to be sure. The playstyle is intense, not only because of the cloak-thwack-cloak thing that happens in the space of a second, and the ability to do the stuff that Kane(I think it was him) posted in his charging video. I haven't figured out how to kill people with falling damage reliably, although it's hilarious when it happens by accident. Yay! But there is one nitpick I have with the class: it's really easy to be good with the gore, and the more gores you have, the better chance vamps have of winning. I don't know how ridiculous it might get in a 5-6 or 6-6, but 3-on-3 or 4-4 is where the gore starts getting alarming. A full team of gores traveling in a pack (or, hell, ambling around in the same area) are rather difficult to beat, even with holy water and reaver/avenger support. More difficult to beat than, say, a team composed entirely of fiends (my group rarely uses Bloodbanks, so I can't say anything about spamming that class.). 120 health is...a lot, and 80 health when reviving is also a lot. I don't know about reversing health values between the gore and the fiend, that could just reverse the power distribution and make the gore much less fun to play. Reversing the health values of the bloodbank and the gore could be a balancing change, BUT! I don't know where the designers want to take the bloodbank. Is the answer that our group needs to get more skilled at Coven? If so, I'm curious: What do YOU do when 3 or 4 competent gores are coming for your party of 4? Pick a map. Obviously, the deadeye has a hilarious solution to the ground-based gore on Forgotten, but that won't win you many games. The Hellion on standby with holy water is nice on any map, but it won't increase your chances of victory all that much if one gore remains untouched by holy water during the feeding frenzy, or if the gores just WTFpwn the Hellion(s) first thing before retreating. I find that the real gore insanity comes after that one Slayer dies and Gores equal or outnumber the Slayers. 3 surviving gores versus 3 of any surviving slayers is when the sliding scale of difficulty for the Slayers ramps up. MUCH more so than in a similar situation against fiends, is what I'm saying. Any thoughts on my take of the gore? Should I elaborate on anything? Tips on the above situation would be nice, as well as how best to charge people into the sky
|
|
|
Post by supersausagedog on Aug 1, 2010 17:43:17 GMT -5
I haven't played in any matches with masses of gores on one team, so I cannot say it isn't over powered, and indeed can see how it might be. However, as it is absoultely fine with lower amounts of gore, any change that would effect it in those situations would be pretty rubbish.
Class limiting is the obvious solution, but then class limiting is a horrible thing.
You cannot charge people into the sky paticulaly effectively. It is distance basedd, the longer you have been charing for the higher the damage, I think. I'm pretty sure it never does any acceptable amount of damage that would be any use, however. If you want to knock people off buildings decloaking near them is always better than charging them off.
Bloodbank is meant to be support in an ideal world, I believe.
Oh and about the gore respawning with 80 health, does anyone know if this is deliberate or an accident from when gores had 150 hp? 60 would be a tad more reasonable.
|
|
|
Post by MasterLag on Aug 3, 2010 8:30:28 GMT -5
Hmm... with multiple gores against you I would recommend Divide And Conquer... so get indoors split em up, throw water when you can predict where they are going to run ( for example when you go through a door and a vamp follows, or stairs are predictable places too ) and if you have hellion try using the UVgun to keep the other gores away while the others kill the gore they are focusing on...
|
|
|
Post by guille on Aug 8, 2010 11:20:15 GMT -5
Non non non! Its fine, you suck, get skillz... Gore is awesome... It is not just me. What I have seen is that some ragequit and complain if there are too many gores. And I totally understand them, the game just isnt fun for the other team when they lose every round after each other for 15 minutes. You can usually spot who is a gore when joining a server cos they have scores like 20-2 etc which makes it way too powerful imo. Don't get me wrong, I would like to play as a gore as well but after a 15 min rape session u just feel sorry for the other team. I would at least lower gore HP and perhaps make a limit that when there are less than 8 (4 vs 4) players, gore slots are limited to 1. Though my experience is still limited but 2 gores literally rip up the slayer team. I know cos i used to play gore a lot. What do say the [RG]-guys about this? They seem to have a lot of experience about this matter...
|
|
|
Post by Izzysinz on Aug 11, 2010 18:03:55 GMT -5
Gore is an excellent class but not unbeatable. Its more about scare tactics than a full on attack force although i agree it can be used as such. The reason people are finding the gore hard is Because the slayer team is designed to be a functional team and not a 1 man army. Best tactic is to use the hellion smg in very small bursts and watch for the blood splatter, which then stains him and he is easy to spot.
|
|
|
Post by guille on Aug 27, 2010 4:14:22 GMT -5
Seems like not a lot of the current active EU players use this forum. But what i've seen in the last 2-3 weeks or so is that Gore is pretty much used only by new players or in situation where there are 2-3 Slayers and just 1 Vamp. Anyone with some experience in Coven doesn't really use it cos it is way too powerful with little or none learning.
If you could just reduce Gore's HP to 80 and reincarnation/regeneration HP to around 40, ppl would use it more cos it wouldn't be the beast it is now.
And yes, slayers can kill the current Gore with teamwork, but makes it too hectic when 4 slayers concentrate on 1 gore, leaving 3 other vamps to do what they want.
I sure would like to play with Gore but can't cos after few rounds u notice that slayers stand no chance what so ever. Now it is just a useless class, which u can't choose cos everyone starts flaming u in the chat, and for a good reason. The class is way way way too powerful.
|
|